Archive for May, 2012
I hope this is where Japanese Role Playing games are finally headed towards. No more random battles, no more childish dialogues, no more linear progression, and no more prefabricated characters that all look the same, with hairstyles and clothing that makes you wonder which gender they belong with. Let me decide on how my character will look, let me select which quest i want to do, and how i want to progress through the game. Have the game world be open and dynamic, populated with hidden areas that I can discover myself, difficult bosses that will either test my abilities or make me think twice about confronting.
Finally it seems that Japanese developers have embrace what western developers have been doing for decades now. Dragon’s Dogma takes a little bit from other open world RPGs, and adds a heavy dose of getting your ass kicked over and over again. Don’t be detoured, yes, the first 8 hours of the game will make you pull hair out, and maybe even a sore throat, but after you master the fluid combat system and open nature of gameplay, you will be kicking ass and moving along in steady progression through the story.
This game is awesome!
- Voice acting - awesome
- Shoot outs - awesome
- Explosions - MAX awesome
- Story – awesome
- No storyboard cut scenes – not that awesome, but i can live with it
- James McCaffrey – Why are you so awesome?
Remember back when Saving Private Ryan and Enemy at the Gates came out? Did you remember how much wanted a game like that, well wonder no more. Developer Rebellion has extensively upgraded their original Sniper Elite, everything has received a revamp. From the graphic overhaul to the sound and physics. You feel like your right in the middle of World War II, until the horrible clipping issues, and random spawns start to take you away from the realism this game was trying to achieve.