Remember back when Saving Private Ryan and Enemy at the Gates came out? Did you remember how much wanted a game like that, well wonder no more. Developer Rebellion has extensively upgraded their original Sniper Elite, everything has received a revamp. From the graphic overhaul to the sound and physics. You feel like your right in the middle of World War II, until the horrible clipping issues, and random spawns start to take you away from the realism this game was trying to achieve.

There is a lot of good things about this game, the graphics are crazy good, great textures and the level designs are the first things you will notice. The music and sound affects creates an atmosphere of suspense with every step you take. Playing as a single sniper when facing off with five to eight enemies at a time makes the since of achievement after each battle that more satisfying. The physics when shooting your rifle takes in to account wind direction, distance to target, and trajectory of your bullet. The joy of hitting a target with just the scope is a feeling you will never get tire of.

With all the immersive elements this game present, you would of think they get the clipping better, invisible walls are everywhere in this game, especially when going around corner, or when crawling on the ground. It makes trying to sneak closer to a target really hard. Also, enough with random spawns, when you go over the whole battlefield with your scope to make sure the area is clear, but then move a few feet closer to your destination, and four random enemies start to shoot at you, that would piss any gamer off.

The A.I. is really good, it reacts realistically to fallen comrades, shadows, and sounds. You will have to figure out ways to either bypass them or time your shots with the environment, such has a loud explosion. Once the A.I. know where you are, they will advance towards your position with covering fire and hiding behind objects. Which brings me to one thing I wish they included, being able to shoot through solid objects, like cars. You would think, if you can shoot through solid bones and guns, you could shoot through a car door.

The main feature of this game is obviously the slow-mo bullet time that shows every detail of your bullet trajectory, as it travels though the air, annihilating the eye, skull, or bones as it makes contact. Shredding though internal intestines, sometime exiting and continuing to a second target, those are the things you will never get tire of. Yes, its gruesome, but hey, that is why you’re playing this game isn’t it.

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