Who needs commerce or a job?:
I dont want to live in this game anymore:
More to come!
This Christmas I celebrate a new job and all the benefits it brings, such as a week off from work during the holiday season. Now with so much time off I had to decide on what to do, thankfully Steam had a sale for Crusader Kings 2. Being a fan of Europa Universalis, I though I give this a shot. My first game I picked Castille, and handily got my butt kicked by the Muslim Caliphates. So we took a step back, and decided to read up on how the game mechanics work, with all its intrigue, plotting, and successions. With that in mind, I decided to go small, very very small as the Earl of Tyrconnell, a small and backwater part of Ireland.
Durham, USA – November 1st, 2012 – Funcom is excited to announce that ‘Dreamfall Chapters’, the long-awaited sequel to the award-winning adventure title ‘Dreamfall: The Longest Journey’, has gone into pre-production at Red Thread Games, a new studio founded by Ragnar Tørnquist, creator of ‘The Longest Journey’ saga.
Red Thread Games has licensed the rights to ‘The Longest Journey’ universe from Funcom, and Mr. Tørnquist will spearhead development of ‘Dreamfall Chapters’, while continuing in an advisory role as Creative Director on Funcom’s recently launched modern-day massively multiplayer online game ‘The Secret World’.
Last month Joel Bylos stepped into the position as Game Director on the myths, legends and conspiracy themed online game, allowing Mr. Tørnquist to devote more of his time to ‘Dreamfall Chapters’, which recently entered pre-production.
Red Thread Games will independently fund and produce the sequel to ‘Dreamfall’, and has entered into a revenue sharing agreement with Funcom as part of the licensing deal. Funcom owns the intellectual property rights for ‘The Longest Journey’, but due to the company’s focus on and commitment to the development of online games, the decision was made to license the rights to Mr. Tørnquist and his new development studio. The close working relationship between Funcom and Mr. Tørnquist will allow him to continue on as Creative Director of Funcom’s ‘The Secret World’, in parallel with putting together a team to develop ‘Dreamfall Chapters’.
“I’m very excited to finally have the opportunity to continue the ‘The Longest Journey’ saga,” says Ragnar Tørnquist. “Ever since we ended ‘Dreamfall’ on a nail-biting cliffhanger, players have been rightfully demanding a sequel, and my deal with Funcom will finally make that possible. I’m extremely grateful to Funcom for this unique and exciting opportunity, and I can’t wait to dive back into the universe I helped create more than a decade ago, and continue the story players have been waiting for these past six years.”
Red Thread Games will release more details about ‘Dreamfall Chapters’ in the coming months.
‘The Secret World’ is developed by Funcom and co-published by EA Partners, a division of Electronic Arts Inc. (NASDAQ: EA). For more information about the game please visit www.thesecretworld.com. Media assets can be found at ftp.funcom.com/press.
Goddamn it Capcom, this could of been such an awesome game, but you had to go and put in all these QTE events, dumb Gears of War combat style, boring vehicle combat, and making Resident Evil more and more into an action adventure. Its such a shame, the good parts of the game are so great that to let the bad part drag down the whole thing can make a sad panda even sadder.
What a buggy mess. Game crashes after an hour, unresponsive controls. Just plain needs a whole lot more work, especially charging $35 dollars for it. Good voice acting during cut scene, can’t say the same for the in-game though, sounds like an auto-messaging call center.
Hey I would say more about this game, if it actually let me play for more than an hour before crashing. Avoid Avoid Avoid!!!
Another E3, another collection of demos and previews, ENJOY!!!
I hope this is where Japanese Role Playing games are finally headed towards. No more random battles, no more childish dialogues, no more linear progression, and no more prefabricated characters that all look the same, with hairstyles and clothing that makes you wonder which gender they belong with. Let me decide on how my character will look, let me select which quest i want to do, and how i want to progress through the game. Have the game world be open and dynamic, populated with hidden areas that I can discover myself, difficult bosses that will either test my abilities or make me think twice about confronting.
Finally it seems that Japanese developers have embrace what western developers have been doing for decades now. Dragon’s Dogma takes a little bit from other open world RPGs, and adds a heavy dose of getting your ass kicked over and over again. Don’t be detoured, yes, the first 8 hours of the game will make you pull hair out, and maybe even a sore throat, but after you master the fluid combat system and open nature of gameplay, you will be kicking ass and moving along in steady progression through the story.