Goddamn it Capcom, this could of been such an awesome game, but you had to go and put in all these QTE events, dumb Gears of War combat style, boring vehicle combat, and making Resident Evil more and more into an action adventure. Its such a shame, the good parts of the game are so great that to let the bad part drag down the whole thing can make a sad panda even sadder.
What a buggy mess. Game crashes after an hour, unresponsive controls. Just plain needs a whole lot more work, especially charging $35 dollars for it. Good voice acting during cut scene, can’t say the same for the in-game though, sounds like an auto-messaging call center.
Hey I would say more about this game, if it actually let me play for more than an hour before crashing. Avoid Avoid Avoid!!!
I hope this is where Japanese Role Playing games are finally headed towards. No more random battles, no more childish dialogues, no more linear progression, and no more prefabricated characters that all look the same, with hairstyles and clothing that makes you wonder which gender they belong with. Let me decide on how my character will look, let me select which quest i want to do, and how i want to progress through the game. Have the game world be open and dynamic, populated with hidden areas that I can discover myself, difficult bosses that will either test my abilities or make me think twice about confronting.
Finally it seems that Japanese developers have embrace what western developers have been doing for decades now. Dragon’s Dogma takes a little bit from other open world RPGs, and adds a heavy dose of getting your ass kicked over and over again. Don’t be detoured, yes, the first 8 hours of the game will make you pull hair out, and maybe even a sore throat, but after you master the fluid combat system and open nature of gameplay, you will be kicking ass and moving along in steady progression through the story.
This game is awesome!
- Voice acting - awesome
- Shoot outs - awesome
- Explosions - MAX awesome
- Story – awesome
- No storyboard cut scenes – not that awesome, but i can live with it
- James McCaffrey – Why are you so awesome?
Remember back when Saving Private Ryan and Enemy at the Gates came out? Did you remember how much wanted a game like that, well wonder no more. Developer Rebellion has extensively upgraded their original Sniper Elite, everything has received a revamp. From the graphic overhaul to the sound and physics. You feel like your right in the middle of World War II, until the horrible clipping issues, and random spawns start to take you away from the realism this game was trying to achieve.
Yes, Dark Souls updates and other games.
Progress has been slow but after a month (mostly weekend gaming) of slow trial and horrible, demoralizing errors. I am 60% of the way done? I think, this game is so massive. Current stats and boss downs:
Dark Souls maybe taking a back seat to Skyrim, not to mention Skyward Sword, Assassin’s Creed Revelations ,and finally my PC version of Batman Arkham City is finally being released. Busy month people and a wallet killer, but so so worth it.
Also, I finished Uncharted 3 last Friday, only took 10 hours, fun game play though, same great storyline. Aiming was a bitch, I hate aiming with the controller.
Bought Stronghold 3, feels like Stronghold 2, but they updated the graphics, added some neat stuff like weather, and when you kill a enemy as their trying to climb a hill, they row back down the hill.
When a game advertises itself as difficult and unforgiven, you don’t give it too much thought about it these days. Games today are not difficult, they don’t challenge you, they don’t make you cry like a little bitch after you die from an encounter you successfully done twenty times before. Will you better, because this game does, and it does it in the most excruciating and addictive way possible. Is like you know you shouldn’t be spending five hours in an area trying to kill one boss, or get through one obstacle, but you do it anyway. This is like drug addiction, but much worse, at least with drugs, the highs aren’t separated by 20 straight lows as your trying to figure out what the hell went wrong, and how to do it strategically right next time. (note: dont do drugs kids, it is bad for you).
I did not think a FPS with RPG/GTA style quests and story could work, I am glad I was wrong. The story is pretty standard, but the characters you interact with, and the world that they inhabit are unique. Yes, it does take several elements from other FPS and RPG, like the crazy character design from BioShock, to the apocalyptic world of Fallout. Its all over the place but very well together, so the best of all these games are represented in one package.
Men, do not cheat on your girl. If you do, your an asshole, and if Atlus had it its way, all cheating men would be turned into sheep and made to solve climbing puzzles every time they fall asleep. That is the plot and gameplay for Catherine, a fun but ridiculously frustrating game. Vincent is the poor main character who is stuck between two girls, a long time girlfriend name Katherine, and a new hot new flame name Catherine.